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The Get Real Game Facilitator's Kit

Author: Bill Barry

ISBN: 7178SCHP04A  

Publisher: Department of Education, Employment and Workplace Relations 2004

Audience: Teacher and student resource

Price: $280.00


Audience year level

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The Facilitator's Kit is the main resource and starting point for schools implementing The Get Real Game career and life skills programme for students aged 16 to 18.

 

About The Get Real Game

The Get Real Game is a career education life/work development program that enables students to rehearse for, experiment with and learn the pros and cons of various gateway options from secondary school to their own adult futures in simulations that are realistic, yet risk-free.

Students begin by investigating a range of work clusters and career gateways. They go through a sequence of tasks, exploring education, life/work experiences and essential skills necessary for today’s world. The core activities take 13 to 20 hours of class time to complete. Optional activities provide opportunities to involve other teachers, parents, guardians and people from the local community.

The Get Real Game Facilitator's Kit includes the basics you will need to start with one class (40 pupils). Additional resources are available for purchase separately to supplement or extend The Real Game to a larger group of students. These resources include student folders and additional copies of reproducibles, saving you time and cost of photocopying and organising the programme for your students. (See the Related Resources section to the right for a list of what is available for your level.)

 

Objectives

The Get Real Game prompts students to:

  • build and maintain a positive self-image;
  • discover and consider their unique personal skills and talents related to life/work roles;
  • relate educational achievement and extracurricular interests to future  opportunities;
  • effectively locate, interpret and use career market information, resources and services;
  • engage in teamwork, problem-solving, decision-making and communication scenarios;
  • explore a range of career transition gateways that lead to diverse work, learning and community roles;
  • learn to view change as an opportunity for growth and learning;
  • practice job search and work creation skills, as well as personal marketing, interviewing and time management;
  • experiment with choices regarding school and other aspects of their lives and identify pathways to the kinds of futures they want; and
  • begin development of personal action plans, outlining the goals they are setting for themselves for the first year following secondary school, as part of a lifelong career building/management process.

Specific learning outcomes are included for all sessions, with performance indicators. The Get Real Game can easily link to actual community resources and realities, providing a realistic link between students' lives, work or personal aspirations, and the curriculum.

The Get Real Game can be team taught by teachers and counsellors.

 

The Real Game series is available for five different age groups. View more information about the series.

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