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The Make It Real Game Facilitator's Kit

Author: Bill Barry

ISBN: 6997SCHP03A  

Publisher: Department of Education, Employment and Workplace Relations 2002

Audience: Teacher and student resource

Price: $250.00


Audience year level

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The Facilitator's Kit is the main resource and starting point for schools implementing The Make It Real Game career and life skills programme for students aged 10 to 12.

The core activities take 15 to 17 hours of class time to complete. Optional activities provide opportunities to involve other teachers, parents, guardians and people from the local community.

Programme Synopsis

In a fun learning environment, students create and name their own town and local neighbourhoods. They locate key public buildings, choose and locate their housing and identify key transport options. They then form and name a small company. Finally, they carry out an assignment as a business team.

Through these activities, students improve their personal and interpersonal skills. By exploring the various services and occupations that combine to make a town, students begin to understand terms such as community, business and occupation. They learn the importance of education and qualifications for getting the jobs they want and appreciate that there are different learning pathways for achieving their career goals.

Objectives

The objectives of The Make it Real Game include enabling students to:

  • discover unique personal skills and talents with respect to life/work roles and relationships;
  • build and reinforce a positive self-concept;
  • see how schooling and extracurricular interests are directly related to future life and work roles, and how furthering knowledge and skills in a planned way opens doors to many opportunities;
  • realise there is a link between education and training, income and lifestyle aspects such as time available for family, community and leisure;
  • explore a range of teamwork, problem-solving and communication skills, and develop effective work habits in the context of working in a small enterprise;
  • understand that their local community is part of a world economy;
  • appreciate the links between work and broader life roles, including the dynamics of building, living in and contributing to a community;
  • explore diverse work and community roles and discover what aspects of these roles bring most satisfaction;
  • explore other cultural realities in the context of developing an advertising campaign to promote another country; and
  • be better prepared to make judicious choices regarding school and all aspects of their lives, to feel more in control of their destinies, and to move positively and with enthusiasm towards personal futures.

Other Features

 

The Make It Real Game:

  • includes specific learning outcomes for all sessions
  • includes many optional activities for use at the discretion of teachers
  • is easily localised and linked to community resources and realities
  • links school subjects directly to life and work roles
  • can easily be linked to other existing career development resources
  • can be taught by a team of subject teachers
  • lends itself to the involvement of peer facilitators.

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